Showing posts with label Disposable Heroes.. Show all posts
Showing posts with label Disposable Heroes.. Show all posts

14 May 2018

Disposable Heroes - Latest Game in 1/72 Scale


On Saturday afternoon my mate Alejandro invited us to his house and we got together with another of our gaming buddies, Juan, and managed to get in a good skirmish game using the the Disposable Heroes ruleset by Iron Ivan games.

We've only recently got back to using these rules, maybe the last time we gamed regularly with them was about 4 - 5 years ago, so there were a few things we'd forgotten, but we remembered the basic mechanics and with the rulebook at hand we got in a good 1:1 skirmish game (the rules are about 15 years old, and there's a version II recently released which we'll maybe give a try soon).


The scenario was taken from the "Go Forward Together" British / Commonwealth armies list


It's set in Normandy 1944, British attacking with numerical superiority against a smaller force of SS Panzergrenadiers.


"Montgomery is determined to tidy his lines as part of the drive on Caen. He sends heavy attacks driving around the town to capture vital positions before launching the major operation designed to take Caen itself"


The British have to take the majority of the scenario objectives to win.




General view of the table




Sherman close-up (Airfix kit with "extras" to hide the undersized turret)




British advance





Pz IV Straddles the road





And takes out a Sherman on the 1st turn




The PAK 40 took various pot-shots but missed miserably




German troops regroup behind a barn




More Germans emerge from a field




And successfully immobilise a Sherman too eager to advance without infantry support




A Churchill "races" along the right flank to take one of the objectives




Meanwhile a brave PIAT team (actually a bazooka wielding ancient Matchbox 1-76 Brit) move ahead and spy the Pz IV straddling the road.




Boom ! - A lucky shot from the PIAT and the Pz IV goes up in flames.


Despite the numerical superiority of the British, it was not easy for the attacker, they (ie : me and Alejandro that is) made the mistake of not going full-out to reach the objectives.


We found it was a good balanced scenario and the Germans SS and have a higher morale rating but less units and so less activations, and it was hard to get them pinned.

The British had some luck with a 3" mortar and the PIAT, but they only reached one objective, which was really their own fault for dawdling around given the limit on the number of turns.

14 July 2013

Arnhem campaign no.1: Recon rescue - Disposable Heroes Rules

Well, here we go again with the Arnhem campaign with Ironivan Disposable Heroes.

Set on September 27, 1944 when the British reconnaissance squadron, commanded by Major Freddie Cough, began to move towards the Arnhem bridge. His orders were to get ahead of the infantry and take the bridge in a surprise attack, but when they advanced they fell under the fire of an SS Training Battalion. The Major was killed by machine-gun fire and the soldiers who accompanied him were wounded. The British objectives are to rescue the wounded and destroy the enemy machine guns, while the German objective is to maintain their troops in good order and destroy the largest number of British units.

The battlefield :


The wounded para next to his overturned jeep in the centre of the table


British paras in jeeps roar onto the table to rescue their wounded comrade.





German troops open fire from the cover of light woods



We've got him ! Let's get out of here !


German snipers take aim


Meanwhile a British light mortar fires into the woods at the Germans to cover the retreat.


The Brits finally manage to evacuate their wounded comrade, although they have suffered various casualties in the process.