Showing posts with label Modern Conflicts. Show all posts
Showing posts with label Modern Conflicts. Show all posts

16 May 2019

New toys : 4D Models M35 truck in 1/72 scale

I wanted to share some pictures of two new toys the postman brought direct from China a couple of weeks ago.


They're sturdy little models that go together quickly.

I found that the little steel pins that are used as axles for the wheels are too long.


Fortunately I was able to cut them down with some strong cutters.


Next to an Academy 1/72 scale M35 Truck (on the right). They size up ok


The box-art is little surreal. Apart from being a mirror image of the truck (and now a right-hand drive model), it seems to be parked in the smouldering ruins of some old central European city.



A nice model that will most likely find its way into some modern skirmish games.

You can see some more information about this kit on Ey's excellent "1/72 Multiverse" blog on the following link :

http://72-multiverse.blogspot.com/2019/05/4d-quick-build-models.html

11 June 2017

Lockheed AC-130 Hercules Gunship - Toys for wargaming

My imaginary near-future "Seven Star Nation" has just received a valuable asset in the form of a Lockheed Hercules Gunship



Ok, so it's a toy, ..... but it's a huge, strong, and very sturdy toy, AND it scales out really well with my 1-72 scale forces.



I saw it advertised on "Wallapop" a couple of weeks ago and the guy who was selling it lived near me so I sent him a message and when I got this off him I was really really pleased to find that it wasn't some cheapo flimsy toy.

I don't know who the manufacturer is but according to the guy who sold it to me, it's about 15 years old, maybe even a little more. At first I though it might be from the Micro-Machines range, but I couldn't find any pictures of it online.

It comes with two 1/72 scale pre-painted crew figures, who look very similar in style to micro-machines figures.





It has a cargo bay door that opens and closes too, and the 20mm figures and vehicles here just how well it scales out.



All in all a great addition to the Seven Star Nation's forces.

30 March 2017

Modern / Post-Apoc ; Police - SWAT - Paramilitary - 1/72 - Finished


These new recruits have just graduated off the Police Academy painting table (see previous post here) and are ready for action in a forthcoming modern / dystopian future / post-apocalyptic wargame.











14 March 2017

1/72 Scale Secret Service Agents / Bodyguards Conversions


The 1/72 "pistoleros" conversions from a previous post are now painted and finished, and in their black suits, they couldn't be anything else but Secret Service Agents


So below in their new job they're posing here flanking a couple of high-ranking politicians.


The guy with the red-tie is loosely based on someone who seems to be constantly in the news recently....

Figures are all 1/72 scale Dapol hard-plastic railway worker figures, with some modifications and all with completely new heads.

07 March 2017

Modern / Post-Apoc ; Police - SWAT - Paramilitary - 1/72


Working at present on a bunch of generic modern-day Police / SWAT/ Paramilitary Law Enforcement types for modern / post-apoc game scenarios


These are a mix of figures from various brands, Esci US 1990s Infantry, Zvezda US Infantry, Revell US & German Modern Infantry, an Esci / Italeri US vietnam war figure, Orion Modern Russian with a headswap, even a couple of Matchbox 1980s British Paras have snook in there.


The guys with the cops' typical peaked caps got their heads from the Revell Kriegsmarine WWII German Navy set. The heads were added as per this article on the MiniatureZone website.


The armoured vehicles are repainted Matchbox Hot-Wheels cars. 


The cars were given new wheels taken off some old Russian trucks.


More pictures will follow as work progresses on these guys.

02 March 2017

Modern "Pistoleros" - 1/72 scale conversions

Two suited Uzi toting figures that could be either good guys or bad´uns.

These are conversions from a couple of different sets. Anyone hazard as guess as to which sets have been used to make the figures ? 

19 June 2016

New additions to the stash


I've never been one to look a gift-horse in the mouth, so when my mate Iván said he was having a clear-out and that he had some modern stuff in 1/72 for me, well,.... I just couldn't say no.

A partially built Esci T-62 - very nice indeed. This MBT can be used by a variety of nations in a multitude of game scenarios.


A new unbuilt Trumpeter Zil 157 Fuel Truck -  will be a nice addition on the table for modern game scenarios we've got in preparation.


Two BTR-70 in resin. The box looks home-made and the parts look like resin copies of resin copies. God only knows where Iván got this, where it was actually made, or how it will go together. Resin kits are way down on my favourites list, but I'm game to give it a try and see how it goes.



And finally, (DRUMROLL) the icing on the cake - "UK Falklands" it says on the outside of the box !


I'll unbox these in another post, and they´re well worth waiting for - all very nicely painted up by Iván.



Cheers till the next time,

John

04 April 2016

Sr. Presidente in 1/72 Scale

18 April 2016

"Sr. Presidente" in 1/72 Scale

This is one of the main players in a game scenario, Sr. Presidente.

1-72 scale modern wargame figure Mr. President Airfix Conversion with Caesar 20mm head



A quick and easy conversion of an Airfix / Dapol railway figure with some trimming and a head taken off a Caesar figure.

The Mercedes in the background is a Cararama car.



Sr. Presidente and Vice-Presidente on the balcony of the presidential palace.

In the background, as always, a strong police presence.

27 May 2013

More 1/72 Post Apocalyptic Madness

Some more pictures of the "post-apoc" figure conversions I started off some months ago.

(LINK 1) (LINK 2)







I'm pleased with the way the head-swaps have worked out on the modern figures.

They are mostly Caesar with a few Revell moderns thrown in (US and Germans if I remember rightly) and the majority of the head swaps with caps coming off Imex Korean War figures and a few Revell DAK.



The bearded long-haired para-military guy above is an Orion modern-Russian with a head taken from an Emhar Viking oarsman.
Comments and / or suggestions are more than welcome.

Cheers, John

19 April 2013

1/72 Sci-Fi / Near Future / Post Apocalyptic

Following on from the previous post in November (LINK), a couple of pictures of some completed "1/72 sci-fi / near-future" figure conversions.

A "Mad-Max" type punk-rocker sporting a colourful mohican haircut



The head came off an Esci WW2 Paratrooper.


 The Law - Police / Military / Control-Troopers. 



The riot-helmets with visors are heads taken from the Revell German KSK



18 March 2013

Modern Conflicts - FUBAR in 1/72

Photos from a multiplayer game with 6 different players in an "Ambush Alley" style game using some very simple, fast and very effective rules called "FUBAR" -

http://thegamesshed.files.wordpress.com/2010/06/fubar-core-rules-4th-edition1.pdf

SCENARIO

In the midst of a war between various factions in an imaginary country, a squad of U.N. soldiers has been tasked with taking a ransom payment of 50 million dollars to a meeting point in the war-torn city.

On their journey to deliver the ransom money to the group that has the two allied pilots as hostages, they've stumbled into the middle of a battle between multiple rival factions fighting each other.

The U.N. VAB carrying the ransom money on its way to the drop-off point has been hit by an RPG fired by one of the warring factions and completely immobilized.

Apart from fighting each other, all the factions are targeting any foreign troops that cross their path or come into their field of view.

PLAYERS / MISSIONS

Player 1 - International UN troops stranded / wounded around the VAB. They have to find cover and fight off any attacks until rescued.

Player 2 - French Legionnaires under UN command - tasked with reaching the VAB and bring the UN troops back to safety.

Player 3 - US special forces with two armed local interpreters enter the city - their mission, to locate the detained pilots and get them out of there

Player 4 - A corrupt local government official has knowledge of the plan to pay the ransom and has  dispatched a group of mercenaries to head out and intercept the ransom payment and keep it for themselves.

Player 5 -  German special forces from the KSK have discovered the corrupt government official's plan and they have been sent to intercept the mercenaries.

Player 6 - Umpire and warring factions. The umpire has informed each player separately about their mission, none of them know the others' missions. He also controls the warring factions' actions and appearance on the table using dice generating random events, actions and numbers.

GAME PHOTOS

The disabled VAB burns in a small plaza. The UN troops bail out.



They scramble to find shelter in nearby buildings under heavy fire from all sides.



US troops enter the table accompanied by an armed interpreter.



KSK carry out a brief recon of the neighbourhood from a rooftop position on the edge of town. Intel tells them the mercenaries will be entering from this area.



Bloodthirsty mercenaries prepare to make their way to the plaza to try and get their hands on the booty.



Over on the other side of the neighbourhood, a small group of French Legionnaires make their way on foot through the backstreets.



All the time warring factions take potshots from the rooftops at each other and also at any foreign troops that move within their field of view.





As the mercenaries near the plaza, they find the road blocked by a large oil tanker lorry



They dismount and head out on foot



German KSK commandos swiftly reach the plaza, confer with the UN troops and quickly "rescue" the ransom money to exit town before the mercenaries even get there.



One turn later and the Legionnaires reach the disabled VAB, and together with the UN troops they make a fighting retreat, evacuating the stunned and wounded



The group finally makes it back to the outskirts of town and to safety.





The US troops also managed to locate the pilots and bring them back to safety (but no pictures unfortunately), while the mercenaries never reached the town centre and were practically wiped out by a large group of local militia who stumbled into them when the umpire revealed a random event card.

There was a lot of action during the game, a lot of firing and a lot of fun - and of course we always keep in mind that thankfully this is just a game with toy soldiers.