Showing posts with label WW2 Britain & Commonwealth. Show all posts
Showing posts with label WW2 Britain & Commonwealth. Show all posts

02 April 2021

Helmet Scrim for Smallscale Figures

Ever wanted to add a helmet scrim effect onto your minis ?  I've put together a short video on Youtube showing how I do it with just a little gauze bandage, some nail scissors and a touch of white glue.

 If you click on either of the images below it open up the video in a new window in youtube. 

 

19 March 2021

Jungle Incursion Game

Last Saturday I got together with a good mate Iván, who's been a gaming buddy of mine for many years. Unfortunately we hadn't been able to get a game in together for quite some time until now.

Iván said he'd like to put together a scenario and I did the part I most like, setting up the gaming table.

The scenario consisted of a Chindit type operation, two groups entering the table with a mission to locate a bridge being constructed at some point on the far edge of the table. 



It's the first time the sand table's been used for a jungle setting and ended up consuming practically every plastic plant, tree, shrub, and palm I own.

We were originally going to game using the Bolt Action rules, but as Iván was bringing his young son to game too, he put together some simple rules to accompany the scenario.


There were various points of interest that had to be reached before the bridge could be located, and each point coincided with an event occurring based on a pre-prepared table and dice throw.

Some of the events meant an encounter with indigenous jungle dwelling tribesemen, discovery of important information, an encounter with crocodiles when crossing a swamp, a Japanese patrol that had to be avoided at all costs, discovery of a compound with allied prisoners being used to build the bridge thanks to information from one of the tribesemen, recovery of airdropped supplies, and finally the location of the objective that had to be blown.


Iván used a "gamemaster" roleplay style together with the simplified rules so his son could take full charge of one of the Chindit groups.





An encounter with local indigenous tribesmen, looking suspiciously like Revell Sioux warriors


One of the dangers lurking in the swamps.

Takeshi Kitano

A Japanese patrol through the jungle.



One of the groups locate prisoners thanks to help from the tribesman and overcome the guard.


The guard's companions (drinking sake in an Airfix Jungle Outpost) hear the commotion and sound the alert.


One of the group separates and leads the liberated prisoners away to safety


The two groups meanwhile locate the objective and begin the attack. A firefight ensues, the guards are overwhelmed and the Chindits place their explosives and BOOM !


The Chindit commander celebrates victory !!!!



An entertaining afternoon, the roleplay style and simple rules meant a fast, smooth and enjoyable game, The young lad had a whale of a time, which is the most important and is what memories are made of.

Hope you enjoyed the pictures, I should have taken more, but at the time it wasn't feasable. I had in my mind ideas about maybe taking reposed shots and put together a more detailed report or story, but no doubt I'll end up sidetracked... too many projects :-)

By the way, I´ll finish by giving a plug for Iván. He's an illustrator for board games and has also designed and produced his own boardgame based on Nelson's failed attack on the port of Santa Cruz de Tenerife here in 1797.  You can see some of his work on the links below : 


08 February 2021

El Alamein railway station skirmish game - Bolt Action

Covid restrictions have been limiting the amount of games we've been playing lately, and this game had been planned before Christmas but the local authorities here ramped up the restrictions on people from different households from meeting up and so we had to cancel. 

Now restrictions have been eased up slightly here on a regional level, and so four of us were able to get together again for this game. This was a skirmish scenario put together by my gaming buddy Carlos, German forces attacking with British and Commonwealth forces defending

We used Bolt Action rules. The game was played on a 1.60 x 1.20m sand table 

The British and Commonwealth forces were made up of a HQ, 2 x infantry squads, a Vickers MMG, 1 x 25 pounder, 1 x Matilda and a Boys AT rifle team. 

Attacking German forces consisted of a HQ + medic + FO in an Sd.Kfz. 250 hafl-track, 4 x motorised infantry squads transported in 2 x Opel Blitz & 2 x Sd.Kfz 251s + 1 off table mortar and a pre-attack bombardment. 

The Commonwealth troops started the game dug-in hidden, their positions noted down by the allied players. Allies also had hidden minefields covering the ground in front of the railtrack. 


German objective, cross the railway line and neutralise allied defensive positions


 

Germans group before beginning their advance towards the objective

 





Artillery shells fall
  

 

 

 A Matilda crosses the tracks, takes aim and shoots at the leading half-track.

  

 The first casualties are taken and the remaining troops dismount and hunker down.

 

 Indian troops with a Boys AT rifle shoot but miss miserably, and reveal their position in cover behind concrete filled oil drums.

 

 Another hit from the 25lb gun. this time on a lorry trying to ferry troops to the front along the left flank

 


 

 Aussies manning a Vickers open fire on the dismounted infantry.


 

 More British and Commonwealth troops start revealing their positions as they open fire on the advancing German infantry


 

 The Germans continue their advance and a half-track crosses the railway line, revealing a hidden group of British troops who are quickly mown down with fire from the vehicle MGs.

 

The half-track now supported by a Panzer III also having crossed the railway track, dismount and charge into the railway station and in bloody hand-to-hand combat overcome the allied troops inside

.  

 More Germans arrive and the the Commonwealth players decide that enough is enough and concede victory to the Germans.

   

 The game played out well, it was well balanced and the Commonwealth players were hindered by adverse weather conditions, a haze in this case, the result of an unfortunate die throw, which reduced visibility considerably and allowed the Germans to advance without suffering too many casualties.

12 May 2020

WW2 British Motor Gunboat, Würzburg Radar & Sailors



A few years ago our small wargaming group gave a demonstration game of the Operation Biting Bruneval Raid at a local comic / cosplay / gaming event.

The scenario was  designed by one of our fellow gamers Iván, who also built the magnificent terrain board and coastline.

You can see a game report on the link below, which will open up in a new window if you click it. It's in Spanish, but with pictures that speak for themselves

https://wargamestenerife.blogspot.com/2015/03/bruneval-commando-raid-1942.html

For the game we already had plenty of 1/72 scale Germans as the defenders, and also lots of British Paras left over from an Arnhem wargame campaign (albeit in the wrong uniform for this raid, but we could live with that) and more than enough scenery.

What we didn't have were some rescue vessels to to provide covering fire as the paras were picked up from the coastline, and something to represent the Würzburg radar.



Würzburg Radar

We knocked up a crude representation of the radar just a few days before the game.




Well, I did say crude  ........

It's basically a perspex ball cut off at the top and mounted onto a structure taken off a toy crane, and then fixed onto the base of an Italeri 90/53 Gun.

A good dousing of grey paint and on the day it did its job and nobody mentioned that it bore only a fleeting resemblance to the real thing.


Should also add that nobody mentioned either that the British paras were wearing red berets and were dressed for Arnhem.



British Motor Gunboat

This was a bit of an invention, made from a modified toy motor launch.



The missile launchers and oversized MG on the the stern were removed and the bridge was taken off and moved forward.

It was also cut down to make it a waterline model and two Bofors were added, one the bow and stern.


Painted grey and with a Royal Navy Ensign flying, it makes a more or less passable MGB.


And here she is, MGB "Conversio" providing covering fire as the Paras made their way down to the beach with a German prisoner and parts taken off the radar. 


The landing craft crashing onto the beach in the foreground is an Airfix LCM with the pilot's house removed and a few other minor conversions. 




Sailors

The vessels couldn't be complete without crew members, and the sailors are mostly conversions with a mix from various sets.


There are a couple of Airfix civilians and a Dapol railway worker with new heads, plus a few Revell Kriegsmarine figures and some Emhar WW1 British


Quite a few of the sailors have heads taken off the old Airfix British WW1 figures in caps as they make good donors and you just need to slightly trim down the visor at the front and they are perfect for representing the flat visorless hat worn by British sailors. 


The idea for using the WW1 British Infantry heads like this isn't my original idea, I got it from a very old Airfix magazine article back in the 1970s.








Just to say that I was inspired to finally get around to posting these picture after viewing an excellent post on sailor conversions and a huge WW2 vessel by Simon from the Service Ration Distribution blog which I recommend you visit. You can access his post on the following link (click and it will open in a new window)

https://servicerationdistributionhobby.blogspot.com/2020/05/ships-finishing-touches-lock-down-catch.html



As always, keep safe and hope that wherever you are the lockdown is easing and that we are all slowly but surely getting over the worst.