Showing posts with label Wargame Photos. Show all posts
Showing posts with label Wargame Photos. Show all posts

08 May 2021

Shiloy Tshernez, the Spanish Blue Division in Russia, 17 January 1942

Shiloy Tshernez, the Spanish Blue Division in Russia, 17 January 1942


Uploaded a compilation of photos to YouTube from a game using a scenario adapted for use with Bolt Action wargame rules by one of my regular gaming buddies, Carlos. 

If you click on the video image below it will open in a new window


The scenario that Carlos adapted was written by Richard Baber and can be found on the Society of Twentieth Century Wargamers (SOTCW) :  It's really worth taking a look, well researched and easily playable.

https://sotcw.co.uk/shiloy-tshernez-the-spanish-blue-division-in-russia-17-january-1942/

As always, we used 20mm (1:72 & 1:76 scale) figures, vehicles and scenery, and it was gamed using a sand table.

The scenario is  based on an actual action fought by elements of the Spanish "División Azul" ski company  on a combat reconnaissance patrol,  reinforced by 40 Latvians from the German 81st Infantry Division. Moving through snow, eventually coming to Shiloy Tshernez. The Spanish and Latvians tried to outflank and surround the village and to converge from all sides.

A good well-balanced scenario, and a game well played, thanks to fellow gamers who played this scenario, Carlos, Alejandro and Juan.

19 March 2021

Jungle Incursion Game

Last Saturday I got together with a good mate Iván, who's been a gaming buddy of mine for many years. Unfortunately we hadn't been able to get a game in together for quite some time until now.

Iván said he'd like to put together a scenario and I did the part I most like, setting up the gaming table.

The scenario consisted of a Chindit type operation, two groups entering the table with a mission to locate a bridge being constructed at some point on the far edge of the table. 



It's the first time the sand table's been used for a jungle setting and ended up consuming practically every plastic plant, tree, shrub, and palm I own.

We were originally going to game using the Bolt Action rules, but as Iván was bringing his young son to game too, he put together some simple rules to accompany the scenario.


There were various points of interest that had to be reached before the bridge could be located, and each point coincided with an event occurring based on a pre-prepared table and dice throw.

Some of the events meant an encounter with indigenous jungle dwelling tribesemen, discovery of important information, an encounter with crocodiles when crossing a swamp, a Japanese patrol that had to be avoided at all costs, discovery of a compound with allied prisoners being used to build the bridge thanks to information from one of the tribesemen, recovery of airdropped supplies, and finally the location of the objective that had to be blown.


Iván used a "gamemaster" roleplay style together with the simplified rules so his son could take full charge of one of the Chindit groups.





An encounter with local indigenous tribesmen, looking suspiciously like Revell Sioux warriors


One of the dangers lurking in the swamps.

Takeshi Kitano

A Japanese patrol through the jungle.



One of the groups locate prisoners thanks to help from the tribesman and overcome the guard.


The guard's companions (drinking sake in an Airfix Jungle Outpost) hear the commotion and sound the alert.


One of the group separates and leads the liberated prisoners away to safety


The two groups meanwhile locate the objective and begin the attack. A firefight ensues, the guards are overwhelmed and the Chindits place their explosives and BOOM !


The Chindit commander celebrates victory !!!!



An entertaining afternoon, the roleplay style and simple rules meant a fast, smooth and enjoyable game, The young lad had a whale of a time, which is the most important and is what memories are made of.

Hope you enjoyed the pictures, I should have taken more, but at the time it wasn't feasable. I had in my mind ideas about maybe taking reposed shots and put together a more detailed report or story, but no doubt I'll end up sidetracked... too many projects :-)

By the way, I´ll finish by giving a plug for Iván. He's an illustrator for board games and has also designed and produced his own boardgame based on Nelson's failed attack on the port of Santa Cruz de Tenerife here in 1797.  You can see some of his work on the links below : 


12 May 2020

WW2 British Motor Gunboat, Würzburg Radar & Sailors



A few years ago our small wargaming group gave a demonstration game of the Operation Biting Bruneval Raid at a local comic / cosplay / gaming event.

The scenario was  designed by one of our fellow gamers Iván, who also built the magnificent terrain board and coastline.

You can see a game report on the link below, which will open up in a new window if you click it. It's in Spanish, but with pictures that speak for themselves

https://wargamestenerife.blogspot.com/2015/03/bruneval-commando-raid-1942.html

For the game we already had plenty of 1/72 scale Germans as the defenders, and also lots of British Paras left over from an Arnhem wargame campaign (albeit in the wrong uniform for this raid, but we could live with that) and more than enough scenery.

What we didn't have were some rescue vessels to to provide covering fire as the paras were picked up from the coastline, and something to represent the Würzburg radar.



Würzburg Radar

We knocked up a crude representation of the radar just a few days before the game.




Well, I did say crude  ........

It's basically a perspex ball cut off at the top and mounted onto a structure taken off a toy crane, and then fixed onto the base of an Italeri 90/53 Gun.

A good dousing of grey paint and on the day it did its job and nobody mentioned that it bore only a fleeting resemblance to the real thing.


Should also add that nobody mentioned either that the British paras were wearing red berets and were dressed for Arnhem.



British Motor Gunboat

This was a bit of an invention, made from a modified toy motor launch.



The missile launchers and oversized MG on the the stern were removed and the bridge was taken off and moved forward.

It was also cut down to make it a waterline model and two Bofors were added, one the bow and stern.


Painted grey and with a Royal Navy Ensign flying, it makes a more or less passable MGB.


And here she is, MGB "Conversio" providing covering fire as the Paras made their way down to the beach with a German prisoner and parts taken off the radar. 


The landing craft crashing onto the beach in the foreground is an Airfix LCM with the pilot's house removed and a few other minor conversions. 




Sailors

The vessels couldn't be complete without crew members, and the sailors are mostly conversions with a mix from various sets.


There are a couple of Airfix civilians and a Dapol railway worker with new heads, plus a few Revell Kriegsmarine figures and some Emhar WW1 British


Quite a few of the sailors have heads taken off the old Airfix British WW1 figures in caps as they make good donors and you just need to slightly trim down the visor at the front and they are perfect for representing the flat visorless hat worn by British sailors. 


The idea for using the WW1 British Infantry heads like this isn't my original idea, I got it from a very old Airfix magazine article back in the 1970s.








Just to say that I was inspired to finally get around to posting these picture after viewing an excellent post on sailor conversions and a huge WW2 vessel by Simon from the Service Ration Distribution blog which I recommend you visit. You can access his post on the following link (click and it will open in a new window)

https://servicerationdistributionhobby.blogspot.com/2020/05/ships-finishing-touches-lock-down-catch.html



As always, keep safe and hope that wherever you are the lockdown is easing and that we are all slowly but surely getting over the worst.

06 June 2019

D-Day 60 years on - 2004


Remembering D-Day today, I dug out some old photos from a game we played on this date back in 2004 on the 60th anniversary of the invasion.













Our good friend Alberto (the flaming red-haired Celtic-Iberian below) designed, built, and spent the whole week before the game putting together the boards.




And on the morning before the game we all pitched in to help him put the finishing touches.... these are pictures taken just about an hour before we started.



I remember the game was good and we had a great time - fortunately the only victims who died in this battle on that 60th anniversary were just little toy soldiers.

I also remember, to stop us feeling so smug, it was pointed out later that we made the same mistake as Spielberg in Private Ryan and put the beach obstacles the wrong way around.





05 March 2019

Game Report - Battle of the Bulge - Bolt Action Wargame in 1/72 Scale


We finally got around to starting our Ardennes campaign last week with our first practice game and in the process baptised our new "sand" table

When were looking around for ideas for a Battle of the Bulge campaign last year, we bought a Battlegroup rules downloadable pdf supplement called "Wacht am Rhein" by Warwick Kinrade for gaming the Ardennes from the plasticsolder.co.uk website.

We used a scenario taken from this supplement called "Ambush at Ligneuville".

It's based on events that took place on December 17th, when Peiper's spearhead encountered their first serious American resistance as they raced into the village of Ligneuville to secure the small stone bridge over the river Amblève.

In the scenario, the Amblève crosses the width of the table east to west across the board with the bridge in the centre. The river is lined with dense bushes, scrub and trees, with various buildings on either side of the bridge.

The scenario we used is part of the larger campaign from the book, so a previous game, and this scenario's result are geared to points later in the scenario book's campaign itself.

This was just a one-off game, so we kept the scenario's main German objective to secure the Bridge by turn 5.

Another of the objectives was to stop the American Brigadier-General "Timberlake" from escaping off the table.

The Americans had to delay the Germans from taking their objective by turn number 5, and in the process either get the Brigadier-General off the table or avoid his capture or elimination.

Over the years our group has gamed with various rulesets, all of which have their pros and cons, but we decided that for this new Ardennes campaign we'll be using the Bolt Action rules by Warlord Games which we've found are ok for fast-action skirmish scenarios like this.

All the vehicles and troops used in the game are as per the published "Ambush at Ligneuvile" scenario, and even though the scenario is geared to the Battlegroup rules, it migrated well for use with Bolt Action.

The game was played on a 1.60 x 1.20m table, and we got to use our new sand table and used four or five bags of cheap table salt sprinkled over the surface to represent snow on the ground (see previous post HERE)


GENERAL VIEW OF THE TABLE



The road leading into the village is the German entry point, top centre is the small stone bridge over the river, and to the left, the large building represents the hotel where the US commander is staying.


TURN 1

The German spearhead thunders into town via the main road, led by "Obersturmführer" Werner Sternebeck in his Panzer IV passing by parked up transports of the American HQ.



Following close behind is a second Panzer IV + two SS Pioneer squads, each in a SdKfz 251.

Brigadier-General Timberlake's jeep was parked out in view of the oncoming Panzer IV so he decides to make haste with his two aides out the back door of the hotel and try and escape on foot.



The rest of the Americans are some 20 odd rear-echelon troops divided into small rifle and BAR teams, a .30 cal MMG and an M4 Sherman.




TURN 2

A bazooka team try and take out Sternebeck's Panzer IV. These are green inexperienced troops and miss miserably (also due to a terrible dice throw). The M4 Sherman also makes a brave attempt to take out the leading Pz IV but misses too.



SS pioneers dismount from the leading Sd.Kfz 251 and head away from the road towards the bridge from behind the cover of the building where the bazooka team are lurking.



The second group of SS pioneers dismount and take out the Sherman with a well-aimed panzerfaust.



Sternebeck's Pz IV blasts at the hidden bazooka team and makes mincemeat of them.

A Panther tank rumbles onto the table from the road and heads toward the bridge following behind the leading tanks.




TURN 3

Reinforcements arrive in the form of two Shermans and an M10 Wolverine coming in from the road on the US side of the river.



Firefights break out between US troops and the SS pioneers heading on foot toward the bridge.





Timberlake meanwhile makes his way through the bushes and rough ground along the riverbank. The Germans spray him with machine-gun fire and his two aides fall, leaving him alone.



Another German half-track appears on the table on the road toward the village, carrying Peiper himself.





TURN 4

As Sternebeck crosses the bridge he meets a Sherman waiting in the middle of the road on the other side.



Both tanks exchange fire, the Sherman hits but fails to penetrate. The Panzer IV returns fire, hits and completely destroys the tank.



Back on the other side of the river, Timberlake is still pinned in the brush on the riverbank and miraculously escapes unscathed from numerous volleys of shots from the Germans.




TURN 5

Sternebeck rumbles into town past the burning Sherman. The small groups of green rear-echelon US troops in the surrounding buildings are powerless to stop him.



The remaining Sherman and the M10 Wolverine both make a vain attempt to take out Sternebeck's Panzer IV, but the "Dice God" intervenes again and both miss the target completely.



The Pioneers secure the bridge while the Panther gives covering fire from the riverbank.



At this point the bridge is now secured and Timberlake, still pinned and unable to escape, finally falls under a hail of fire.



CONCLUSION

Victory for the Germans and a crushing defeat for the US defenders (until the next time that is .... )

Sternerbeck and Timberlake discuss the finer points of the rules
Sternebeck and Timberlake discuss the finer points of the rules 
The game played out well, the Germans took the bridge, as they did in reality.

Timberlake didn't escape, though in reality he drove off in his jeep when he heard the German tanks approaching and escaped, The fact that he tried to make it off the table on foot was a big mistake.

The Americans had the disadvantage of being classed as "green" and the Germans had the positive modifiers associated with SS troops and it was going to be difficult for the Americans to win a decisive victory.

That said, the Americans could have at least done a little better, but on this occasion the dice throws meant they didn't have the ability to hit a barn door.

Even though we gamed on a heavily snow covered table, when this skirmish took place on 17th December 1944, from all accounts it wasn't snowing at that point in time.

The scenario was well written and it plays out well. It was easy to use "as is" using all the vehicles and figures mentioned in the scenario, and adapts well to the Bolt Action rules. It would be nice to play again maybe with some other ruleset.

All in all, a very enjoyable time with two of my regular gaming mates Alex and Carlos who aptly played the winning Germans.