Showing posts with label Wargame Photos. Show all posts
Showing posts with label Wargame Photos. Show all posts

14 March 2015

Bolt Action in 1/72


A 1/72 scale "what if" scenario on the outskirts of Arnhem WW2.

Bolt Action rulset, umpired by my mate Carlos and gamed yesterday afternoon with the fellas from the Brazo de Nelson wargame group.

The scenario is basically two farms bordering the central road at the end of the table where an isolated group of British paras were tasked with stopping German reinforcements trying to get to Arnhem.

Turned out to be quite a balanced game, the Germans managed (but only just) to get some units through, but at a fairly heavy cost with a great many casualties, while the British suffered very few but were unable to stop the reinforcements from getting through.












14 July 2013

Arnhem campaign no.1: Recon rescue - Disposable Heroes Rules

Well, here we go again with the Arnhem campaign with Ironivan Disposable Heroes.

Set on September 27, 1944 when the British reconnaissance squadron, commanded by Major Freddie Cough, began to move towards the Arnhem bridge. His orders were to get ahead of the infantry and take the bridge in a surprise attack, but when they advanced they fell under the fire of an SS Training Battalion. The Major was killed by machine-gun fire and the soldiers who accompanied him were wounded. The British objectives are to rescue the wounded and destroy the enemy machine guns, while the German objective is to maintain their troops in good order and destroy the largest number of British units.

The battlefield :


The wounded para next to his overturned jeep in the centre of the table


British paras in jeeps roar onto the table to rescue their wounded comrade.





German troops open fire from the cover of light woods



We've got him ! Let's get out of here !


German snipers take aim


Meanwhile a British light mortar fires into the woods at the Germans to cover the retreat.


The Brits finally manage to evacuate their wounded comrade, although they have suffered various casualties in the process.




13 April 2013

Strelets Colonial British Infantry

Strelets 1-72 20mm Colonial British Infantry

The figures  had practically no flash and are quite easy to paint up and are made from a sturdy semi-hard plastic.

I can’t say I’m 100% keen on this type of sculpting, but after painting them they do have a kind of charm and they fit in well as opponents to  the Strelets Boers.










18 March 2013

Modern Conflicts - FUBAR in 1/72

Photos from a multiplayer game with 6 different players in an "Ambush Alley" style game using some very simple, fast and very effective rules called "FUBAR" -

http://thegamesshed.files.wordpress.com/2010/06/fubar-core-rules-4th-edition1.pdf

SCENARIO

In the midst of a war between various factions in an imaginary country, a squad of U.N. soldiers has been tasked with taking a ransom payment of 50 million dollars to a meeting point in the war-torn city.

On their journey to deliver the ransom money to the group that has the two allied pilots as hostages, they've stumbled into the middle of a battle between multiple rival factions fighting each other.

The U.N. VAB carrying the ransom money on its way to the drop-off point has been hit by an RPG fired by one of the warring factions and completely immobilized.

Apart from fighting each other, all the factions are targeting any foreign troops that cross their path or come into their field of view.

PLAYERS / MISSIONS

Player 1 - International UN troops stranded / wounded around the VAB. They have to find cover and fight off any attacks until rescued.

Player 2 - French Legionnaires under UN command - tasked with reaching the VAB and bring the UN troops back to safety.

Player 3 - US special forces with two armed local interpreters enter the city - their mission, to locate the detained pilots and get them out of there

Player 4 - A corrupt local government official has knowledge of the plan to pay the ransom and has  dispatched a group of mercenaries to head out and intercept the ransom payment and keep it for themselves.

Player 5 -  German special forces from the KSK have discovered the corrupt government official's plan and they have been sent to intercept the mercenaries.

Player 6 - Umpire and warring factions. The umpire has informed each player separately about their mission, none of them know the others' missions. He also controls the warring factions' actions and appearance on the table using dice generating random events, actions and numbers.

GAME PHOTOS

The disabled VAB burns in a small plaza. The UN troops bail out.



They scramble to find shelter in nearby buildings under heavy fire from all sides.



US troops enter the table accompanied by an armed interpreter.



KSK carry out a brief recon of the neighbourhood from a rooftop position on the edge of town. Intel tells them the mercenaries will be entering from this area.



Bloodthirsty mercenaries prepare to make their way to the plaza to try and get their hands on the booty.








Over on the other side of the neighbourhood, a small group of French Legionnaires make their way on foot through the backstreets.



All the time warring factions take potshots from the rooftops at each other and also at any foreign troops that move within their field of view.





As the mercenaries near the plaza, they find the road blocked by a large oil tanker lorry



They dismount and head out on foot



German KSK commandos swiftly reach the plaza, confer with the UN troops and quickly "rescue" the ransom money to exit town before the mercenaries even get there.



One turn later and the Legionnaires reach the disabled VAB, and together with the UN troops they make a fighting retreat, evacuating the stunned and wounded



The group finally makes it back to the outskirts of town and to safety.









The US troops also managed to locate the pilots and bring them back to safety (but no pictures unfortunately), while the mercenaries never reached the town centre and were practically wiped out by a large group of local militia who stumbled into them when the umpire revealed a random event card.

There was a lot of action during the game, a lot of firing and a lot of fun - and of course we always keep in mind that thankfully this is just a game with toy soldiers.

24 April 2012

Pirates to the rescue ?

A motley crew of 1/72 Caesar, Orion and Esci/Italeri modern figures I recently finished for a game we'd been planning for a fictional modern-day scenario


The pirates were trying to rescue their leader who had been captured by UN forces and who was being held in a compound in a medium-sized old colonial town somewhere along the coast of East Africa, bordering the Indian Ocean. 


The pirates had some help from the local populace who were armed and hostile to the UN soldiers in the town, and even more help from a group of combat-tested renegade troops from the country's regular forces.


In spite of the help, the pirates got soundly thrashed (good show too).


We used a free set of one-page skirmish rules called FUBAR. 

Quite good for the job, but we included some tweaks to the activation process that put the pirates at a great disadvantage so they spent the majority of their time undecided and floundering around getting shot to pieces.

04 February 2012

Arnhem Wargame Photos

We’ve now gamed the first three scenarios  and at the moment it’s neck and neck. These pictures are from the latest scenario where troops from the 1st Parachute Regiment on the way to Ede-Arnhem junction come into contact in the woods with elements of the Hohenstaufen Anti-Aircraft Detachment 9